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<H2><A ID="SECTION000112000000000000000">
Lasers and Shields</A>
</H2>
<P>
A shield works like an extra hull that can take up to 16
tons damage before your real hull is damaged. It regenerates at a few percent
per second and does this faster if you use an Energy Booster (approximately
3% per second). The regeneration rate is independent of the number of
shields you have and the state of your shields. The strength of your
shielding is proportional to the number of your shields, so 10 shields can
take 160 tons damage before your hull is damaged. A pulse laser can inflict
12.5 tons of damage per <I>MW</I> power. This means that one shield can absorb one
hit of an 1 <I>MW</I> pulse laser and will degrade to 22% in the process. A
directly following second hit would reduce your shield to 0% and cause
nine tons of damage to your hull. This shows that the damage a shield can
absorb is proportional to its state, which means that one shield can take
e.~g. eight tons of damage at 50% reducing it to 0% without causing
damage to your hull.
<P>
Here a more complex example: You have two shields and get hit four times by
an 1 <I>MW</I> pulse laser. Your shields recharge 5% between the hits. The
first hit reduces your shields from the original 32 tons protection to 19.5
tons protection or 60%. Before the next hit the shields recharge 5% to
21.1 tons protection. The next hit reduces the shields to 8.6 tons which are
recharged to 10.2 tons. The third hit cuts through your shields and causes
2.3 tons damage to your hull. Recharge will bring your shields back to 1.6
tons protection and the last hit will take them down again and cause another
10.9 tons of damage to your hull for a total damage of 13.2 tons.
<P>
The higher firing rate of beam lasers seems to result in approximately five
times the power of pulse lasers resulting in higher damage over the same time
interval. This means that a 1 <I>MW</I> beam laser should be approximately
equivalent to a 5 <I>MW</I> pulse laser. Mining lasers have a very low firing
rate but inflict enough damage to destroy an Imperial Courier with one hit.
The damage they can cause with one hit is estimated to be somewhere between
750 and 1,500 tons.
<P>